Demon Dance
Sundancer #1
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Itunes * Kobo
You can run all you want, but the game's in
your blood. And blood never forgets…
Nick St. James was born different. His
extraordinary gifts have saved him time and time again, but they couldn't
save the one thing he loved most: his wife.
Now he just wants to forget his old life,
but more importantly, he wants to forget the magical underworld that lives
beneath the "real" world. A place where a man's faith can determine
the very fabric of reality. Where ancient forgotten gods walk hidden among
us, and angels and demons fight for our very souls.
But nothing stays hidden forever. Nick's
peaceful world is ripped apart when a demon slaughters his ex-partner and
marks him for death. Now he must use all his gifts to find the one who
summoned the nightmarish creature, but more importantly, he needs to find the
one thing he lost long ago.
Himself.
Excerpt
“I came here,” I told the cat, “to get away
from my life. Why did it have to find me?”
The cat’s emerald eyes sparkled with silent
laughter. He seemed to know how stupid that sounded, and a thin, brittle
smile came to my lips.
“You think I’m an idiot, huh?” I asked. The
cat responded with a sharp meow. “Well, so do I.”
I sat up and stretched my neck. “I’m an
idiot for throwing the glass,” I told him. “That was some premium Tennessee whiskey.”
The cat meowed again. “As for you,” I said,
“you need a name.” The animal wore a dark blue collar I had missed when he
came in. There wasn’t an ID, but the strip of cloth had a word printed on the
front: Walker.
“OK,” I said, “Walker it is.” I scratched
the cat behind his ears, and a rumbling purr vibrated my fingers.
Suddenly Walker’s ears perked up and he
sprang from the bed. The hairs on my arms stood to attention, and I swung my
legs over the side. My eyes searched the room, seeking a sign in the
afternoon gloom of what was crawling across my senses.
That’s when the phone rang. “The Hall of the
Mountain King,” made up of singular electronic notes, echoed through the
apartment. I leaped out of bed and stood at the edge of the protective
circle. The melody repeated itself three times and went silent.
I stood there at the edge of the circle, my
heart racing. I strained to hear any movement, and my nose searched for a
hint of sulfur. Nothing looked out of the ordinary.
The song blasted the silence again, the
tones as simple as a child’s keyboard. With a deep breath, I stepped out of
the circle and crept toward the bedroom door. Sensing nothing, I walked into
the living room.
The cell phone became silent again, but only
for a moment. I managed to snag it on the last ring with an annoyed, “Hello?”
Away from the circle I was vulnerable, and I turned to go back to the bed,
but the fearful breathing on the other end of the line stopped me.
“Nick?” Caitlin called, as if from a long
tunnel. Static overpowered her voice, like energy on a high-voltage wire.
“Cate? I can barely hear you.”
“Nick! Thank God. I need your help!”
I sighed. I came away from my protection for
this? “Look, Cate,” I said as I walked back into the bedroom and toward the
circle, “we talked about this. You know my—”
“Just shut up and listen!” she yelled. I
stopped again as a roaring filled the phone. Screams pierced the background.
“I’m in a penthouse at One-Fifty-Five Second Street. Downtown. Get your ass
down here!”
“Cate, I—”
“Please, Nick!” Gunshots cracked the phone.
“Jesus, the thing has no eyes, how can it see—”
The line went dead.
About the Author
Brian Freyermuth, an 18 year veteran in the
gaming industry, started his career at Interplay Entertainment, serving as
designer and writer on a number of titles including the award-winning
post-apocalyptic role playing game Fallout, where he helped craft the story
and create some of its most recognizable settings.
Brian was also granted the pleasure of
writing the missions and dialog for the best-selling game, Star Trek:
Starfleet Academy. Working alongside William Shatner, George Takai and Walter
Koenig gave Brian a new perspective on voice acting and dialog that
influences his renowned style to this day.
In 2004, Brian ventured to the Pacific
Northwest where he spent two years honing his design skills at Midway Games
in Seattle. He then returned to Southern California, where he spent five
years working on various influential brands under the THQ umbrella such as
SpongeBob: SquarePants and WWE.
Brian's passion for storytelling would
eventually lead to a wonderful opportunity to get back to his writing roots
by joining Disney and Junction Point in 2011. During his time there, he
co-wrote the story and dialog for the WGA Award Nominee Disney Epic Mickey 2:
The Power of Two, where he worked with comic book writer Marv Wolfman and
industry legend Warren Spector to give Oswald the Lucky Rabbit a voice at
Disney for the first time in 80 years.
Born in the quaint town of Manitou Spring,
Colorado, where he grew up in the shadow of Pikes Peak, Brian moved to
California as a teenager, eventually graduating from UC Irvine with a major
in Comparative Literature and a minor in Computer Science, both of which he
uses in his professional and personal careers. Brian is also a member of the
Horror Writer's Association, and loves to write and play video games in his
free time. He currently lives in Atlanta with his wife, Juliet, and their
son, Kyle.
Email:
brian@middark.com
Website:
http://www.middark.com/
Goodreads:
http://www.goodreads.com/author/show/7066403.Brian_Freyermuth/blog
Interviews and Articles: http://www.middark.com/middark_links.html
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